Need for Speed Carbon Hex Editing Guide
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Here is some information which should help you hex-edit your savegame or memory. Of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the MW Hex-Editing Guide & Tutorial, which is for MW though but also gives you some basic ideas about hex-editing a savegame. If you have any questions, comments, or concerns, please make a post here. One of our resident hex editors will try to answer your question as soon as possible.
This is advanced work and involves editing your profiles in a way EA never wanted you to. Please understand that this is all done at your own risk. Before messing with savegames, always make a backup copy!
The car data is stored in 5 blocks in the savegame:
- Car slots:
A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries.
- Customization slots:
A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries.
- Career slots:
Your heat, impounds and other career related things are stored here. There is space for 10 career slots.
- Customization2 slots:
A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots.
These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car
A single carslot uses 14h Bytes and is built like this:
- Carslot number:
This is the car slot number, it's usually a subsequent number. However, for some bonus cars it's a unique id.
This is the code of the logo/name which will be displayed for your car (Sometimes this code is useless because the game uses the carcode to decide which logo/name to display).
This is the actual car code identifying your car, check the last section for logo/carcodes.
- Car membership:
This identifies where the car will be available (01 = stock, 02 = career, 04 = my cars, 08 = bonus, 10 = custom, 20 = special, 40 = won car, 80 = wingman car).
The second byte is usually 00, if you change it to 01 the car will show up in the Mazda Dealership and as another side effect it's price will be 0$ in the carlots (Thanks to STAT-X for this info).
- Car category:
This identifies which category a car will show up (01 = muscle, 02 = exotic, 04 = tuner (Note: Bonus & addon cars use 08/0F instead)).
- Customizaion slot link:
This is the customization slot link number. It's the number of the customization slot which belongs to this car (Note: it is FF if the car is stock).
- Career slot link:
This is the career slot link number. It's the number of the career slot which belongs to this car (Note: it is FF if it's not a career car).
A single customization slot uses 470h Bytes and looks like this (the image only shows the first bytes):
- Customization2 slot link:
This is the Customization2 slot link number. It's the pointer to the start of Customization2 slot which belongs to the car's customization.
- Vinyl slot link:
This is the Vinyl slot link number. It's the number of the vinyl slot which belongs to the car's customization (Note: it is FF FF if the car has no vinyl applied).
This is the current performance upgrade level of the car's tires.
This is the current performance upgrade level of the car's brakes.
This is the current performance upgrade level of the car's suspension.
This is the current performance upgrade level of the car's transmission.
This is the current performance upgrade level of the car's engine.
This is the current performance upgrade level of the car's turbo/supercharger.
This is the current performance upgrade level of the car's nitrous oxide system.
- Owned parts:
This is a number calculated from all the parts you own, so the game know which parts you have to pay in career.
- Customization slot number:
This is the customization slot identifier referenced by the car slot.
This is the paint of the car.
- Wheel Paint:
This is the paint of the car's wheels.
- Autosculpt values:
Here are all the settings from the autosculpt parts.
- Ride Height:
Not shown in the picture, but the slot ends with the car's ride height.
A single career slot uses 34h Bytes and looks like this:
- Career slot number:
This is the number identifying the career slot, it's the number referenced from the car slot.
- Max impounds:
This is the max number of impound strikes your car can get before it's taken away by the cops (min 03, max 05).
- Current impounds:
This is the amount of imounds strikes the car currently has.
- Car heat:
This is the car's heat.
- Career specific car info:
Here is some career specific car info like times busted/escaped etc.
There is nothing like a customization2 slot (as a whole block), instead there are many part slots which are chained together. This means the customization2 will vary in size (the chain expands/shrinks with adding/removing parts) and it might be spread over a large area.
One single part slot uses 4 Bytes and looks like this:
- Part code:
This is the code of the part. The code can represent things like rims, spoilers, hoods, scoops, skirts, side mirrors, vinyl textures, window tint etc.
- Next slot link:
This is the pointer to the next part slot belonging to the car. It is FF FF if the end of the chain has been reached and there are no more parts for the car.
The savegame offers space for 9500 part slots, this should be enough for the 75 customization slots which have a "customization2".
A single vinyl slot uses 1Ch Bytes and looks like this:
This is the value the vinyl has been moved.
This is the value the vinyl has been rotated.
This is the value the vinyl has been skewed.
this is the vinyl's scale value.
- Vinyl code:
This is the vinyl code identifying the vinyl. Check the last section for vinyl codes.
- Next slot link:
Like the part slots for customization2 the vinyl slots can be linked. This is used whenever you apply more than one vinyl to the car. The link is the number of the vinyl slot used for the next vinyl.
This is the vinyl's first color value.
This is the vinyl's seconds color value.
3rd color value.
4th color value.
Finding a Block
If you know exactly what you are looking for, you can always search for the representing bytes. Just make sure that what you found is really what you were looking for, or you might end up editing something else.
The car slots start at 00010BD0h. As there are already 138 slots used, your first player car (with slot number 8A) is at 00011698h. Searching for the car code of the car (and it's membership and category) should get you to the car slot you are looking for. If you know the car slot number you can of course multiply the car slot number with 14h (the size of one car slot) and add the result to 00010BD0h.
As your memory is quite big, you need to search for a value you want to edit (if you know it) or which is located near the value you want to edit. For example the first car slot number is 78563412, that should be a good value.
The customization slots start at 00011B70h. To get to your car's customization read the customization link number in the car slot of your car, multiply it with 470h (the size of one customization slot) and add it to 00011B70h (Slot number x slot size + start of block).
Example: If your customization link number is 21, you should go to 21h x 470h = 9270h + 00011B70h = 0001ADE0h.
As the data will most certainly be located at another memory location the next time you start the game, you need to find a value to start and calculate the offsets from there. A good start would be the beginning of the car slot block. Search for 78563412 and note down the address you found.
Next, you find your car's customization link number, mulitply it with 470h and add the result to the above address + FA0h (FA0h = C8h x 14h = 200 car slots with a size of 14h Bytes).
Example: My carslot block starts at 0E44228Ch. Customization slot 21 will start at 21h x 470h = 9270h + 0E44228Ch + FA0h = 0E44C49Ch.
The career slots start at 00026840h. To get to your car's career slot, read the career slot link number in the car slot of your car, multiply it with 34h (the size of one careerslot) and add it to 00026840h (Slot number x slot size + start of block).
Example: If your career slot link number is 02, go to 02h x 34h = 68h + 00026840h = 000268A8h.
Like for the customization above find the address of the beginning of car slot block, then mulitply your career slot link number with 34h and add it to the found address + 15C70h (15C70h = FA0h + 14CD0h (14CD0h = 4Bh x 470h = 75 customization slots with a size of 470h Bytes)).
Example: My carslot block starts at 0E44228Ch. Career slot 02 will then start at 02h x 34h = 68h + 0E44228Ch + 15C70h = 0E457F64h.
As mentioned in the previous section, there is no block of code with fixed size & position representing a customization2 slot. Instead there are plenty of 4 Byte part slots linked together and most certainly spread over the whole area for customization2. However, if you buy/add a new car or edit a premade one, the chain will be in one block, it will start to fragment when doing changes ingame. The customization2 link in the customization slot is the pointer to the first element in the chain. All elements can be located the same way:
- To get to the address where the first element of your part chain is located, read the customization2 link number (Note: the number is 2 Bytes in size) in the customization slot of your car.
- To get to the address of the next element in the chain, read the next link number of the current part slot (2 Bytes).
As the 2 Bytes for the link are in little endian order (this means the lowest order number comes first) you need to reverse the Byte order (not the numbers representing one byte) to bring them into big endian order.
The part slots start at 00026A48h. Multiply the big endian value you read above with 4h (as one part slot is 4 Bytes in size) and add the result to 00026A48h.
Example: The customization2 link in my customization slot is 64 06. Reversing the byte order to bring it into big endian format will give us 06 64. So the start of the part slot chain is at 664h x 4h = 1990h + 00026A48h = 000283D8h.
Like for the career and customization slots above, find the address of the beginning of car slot block, then multiply your part slot link number with 4h and add it to the found address + 15E78h (15E78h = FA0h + 14CD0h (14CD0h = 4Bh x 470h = 75 customization slots with a size of 470h Bytes) + 208h (208h = Ah x 34h = 10 career slots with a size of 34h Bytes)).
Example: My carslot block starts at 0E44228Ch. The first part slot (which is linked as 64 06) will then start at 664h x 4h = 1990h + 0E44228Ch + 15E78h = 0E459A94h.
The vinyl slots start at 0002FEB8h. To get to your car's vinyl slot, read the vinyl slot link number in the customization slot of your car (or the next slot link from the current vinyl slot), multiply it with 1ch (the size of one vinyl slot) and add the result to 0002FEB8h (Slot number x slot size + start of block).
Example: If your vinyl slot link is 08, you will find the vinyl slot at 08h x 1Ch = E0h + 0002FEB8h = 0002FF98h.
As we did for finding all other blocks in memory, find the start of the car slot block and we calculate from there. Multiply the vinyl slot link number from the customization slot (or the next slot link from the current vinyl slot) with 1Ch (the size of a vinyl slot) and add the result to the found address + 1F2E8h (1F2E8h = FA0h + 14CD0h (14CD0h = 4Bh x 470h = 75 customization slots with a size of 470h Bytes) + 208h (208h = Ah x 34h = 10 career slots with a size of 34h Bytes) + 9470h (9470h = 251Ch x 04h = 9500 part slots with size 4 Bytes)).
Example: My carslot block starts at 0E44228Ch. My vinyl slot 08 will then start at 08h x 1Ch = E0h + 0E44228Ch + 1F2E8h = 0E461654h.
Basic modifcations have been explained in the Most Wanted Hex Editing topic
Remove the texture vinyl
Some of the cars (which aren't meant to be bought) come with a texture vinyl and not a true carbon vinyl. In order to put your own carbon vinyls on, you need to remove the texture vinyl first.
1) Check the list at the bottom if there is a texture code for your car.
2) Find the customization2 slot for the car you want to remove the texture. If you haven't messed around with the parts yet, all part slots should be near each other and you should be able to find the texture code from 1) near the end of the chain.
3) Replace the code with something you can find again (in case of an error) and something that isn't another texture code itself. 1234 might be a good choice.
Add a special vinyl to your car
Special vinyls are vinyls that cannot be chosen from the ingame menu, of course you can add normal vinyls (which can be chosen ingame) as well.
As adding a vinyl to a car which doesn't have one yet is prone to errors, we are going to add a vinyl ingame and then replace it's code with another code.
1) Find the vinyl slot for your car.
2) Replace the old vinyl code with the new one (Check the list for vinyl codes).
|Hexadecimal code||Car Name|
|03E618F9 500AA602||Shelby G.T. 500|
|08D4BE6E 08D4BE6E||Dodge Viper SRT10|
|0A4F24BA 4A3E5F1D||Jaguar XK|
|0BC42C7B 0BC42C7B||Lamborghini Gallardo|
|12AC7670 12AC7670||Mazdaspeed 3|
|16431235 16431235||Toyota Corolla GT-S|
|19459490 19459490||Chevrolet Camaro SS|
|21BF2B94 21BF2B94||VW Golf R32|
|2C327487 2C327487||Audi LeMans Quattro|
|2C327487 CB5A6245||Audi LeMans Quattro|
|2FAF7782 2FAF7782||Mercedes CLK 500|
|33C8098E 33C8098E||Mazda RX-7|
|3434F166 3434F166||Toyota Supra|
|34898C19 C5ED32A2||Subaru Impreza WRX|
|36493D31 36493D31||Lotus Elise|
|374433D6 374433D6||Mazda RX-8|
|38AF78B9 38AF78B9||Dodge Challenger Concept|
|39851335 39851335||Nissan 350Z|
|39947F5A 39947F5A||Porsche 911 Turbo|
|3A6BA4E2 3A6BA4E2||Dodge Charger SRT8|
|4B95353B 33417A6E||Chevrolet Corvette Z06|
|4D94417D 4D94417D||Mitsubishi Lancer Evo IX|
|4DFD939B 4DFD939B||Ford Mustang GT|
|4E4ACC23 0EE2332A||BMW M3 GTR #2|
|4E4ACC23 B35F084E||BMW M3 GTR #1|
|4E7EE003 4E7EE003||Chevrolet Chevelle SS|
|60B9FFF2 A3879E6A||Porsche 911 GT3 RS|
|6A1CB6A4 6A1CB6A4||Aston Martin DB9|
|708E3EE7 708E3EE7||Infiniti G35|
|726790A3 726790A3||Dodge Challenger|
|756F8D86 756F8D86||Dodge Charger R/T|
|75D7DF4F 00A497C0||Chevrolet Camaro Concept|
|860C8930 860C8930||Toyota MR2|
|89F654AD 89F654AD||Pagani Zonda F|
|929986C4 D43D0667||Porsche Carrera GT|
|9901A8DB 9901A8DB||Nissan Skyline GTR|
|A1E1D3D8 A1E1D3D8||Vauxhall Monaro|
|A1F94771 A1F94771||Mercedes SL65 AMG|
|A6DCC132 A6DCC132||Koenigsegg CCX|
|ACBD671B ACBD671B||Plymouth Road Runner|
|B02FFF5B B02FFF5B||Lexus IS300|
|B40AA291 B40AA291||Lotus Europa S|
|B6FA2498 4EB727B9||Shelby GT500|
|B778D032 1685BFB3||Mitsubishi Eclipse 1999|
|BBD92AE3 BBD92AE3||Mercedes SLR McLaren|
|BD0BD7A2 BD0BD7A2||Mitsubishi Eclipse GT|
|C4053AF9 09E1311B||Porsche Carrera GT|
|C4053AF9 0A2EAACD||Chevrolet Corvette Z06|
|C4053AF9 0B01D71F||Porsche Cayman S|
|C4053AF9 14589FE1||Mazda RX-7|
|C4053AF9 149A47E3||Toyota Supra|
|C4053AF9 2E1636B3||Palmont PD2|
|C4053AF9 35A8BC22||Ford GT|
|C4053AF9 36DEB2C1||Lamborghini Gallardo|
|C4053AF9 48BA06AC||Lamborghini Murcielago|
|C4053AF9 50D247AB||Mazdaspeed 3|
|C4053AF9 5D29CF87||Mitsubishi Lancer Evo IX|
|C4053AF9 68CC4A72||Dodge Charger R/T|
|C4053AF9 69AD7DF5||Palmont PD1|
|C4053AF9 74AEF516||Aston Martin DB9|
|C4053AF9 76531977||Palmont DT1|
|C4053AF9 770FE131||Dodge Charger R/T|
|C4053AF9 79F2F4F0||Dodge Challenger|
|C4053AF9 7F414C7B||Subaru Impreza WRX|
|C4053AF9 928F0F95||Palmont PD2|
|C4053AF9 961642D4||BMW M3 GTR #1|
|C4053AF9 A7EED9AC||Palmont FD1|
|C4053AF9 B31784EA||Jaguar XK|
|C4053AF9 BDEE5F65||Audi LeMans Quattro|
|C4053AF9 C3B6D9D2||Plymouth Hemi Cuda|
|C4053AF9 C81AD48C||Mazda RX-7|
|C4053AF9 CB4FF03E||Mitsubishi Eclipse GT|
|C4053AF9 CD8A9F1D||Dodge Charger R/T|
|C4053AF9 D3ACA1C8||Chrysler 300c Hemi SRT8|
|C4053AF9 DA9CA2D0||Palmont PD3|
|C4053AF9 E83BB3AC||Alfa Romeo Brera|
|C63D48AA C63D48AA||Pontiac GTO|
|C642ADD6 B367DBE4||Lamborghini Murcielago LP640|
|C6F46D5F C6F46D5F||Plymouth Hemi Cuda|
|D1A01768 D1A01768||Chrysler 300c Hemi SRT8|
|D43C67F8 D43C67F8||Alfa Romeo Brera|
|EAA5C042 EAA5C042||Ford GT|
|EB5B5541 EB5B5541||Porsche Cayman S|
|EB6718EB EB6718EB||Renault Clio V6|
|EB77CDC1 EB77CDC1||Lamborghini Murcielago|
|FC2B6FA8 FC2B6FA8||Nissan 240sx|
|Hexadecimal code||Car Name|
|C4053AF9 213BF9E8||Truck with Crates|
|C4053AF9 23292B66||Civil Car|
|C4053AF9 2682B338||Cop SUV Heavy|
|C4053AF9 2C5C4DDD||Truck with Cistern|
|C4053AF9 31AAC645||Trailer with Containers|
|C4053AF9 36887CE6||Courtesy Car|
|C4053AF9 380EB154||Cop SUV Light|
|C4053AF9 39136CC5||Small Truck|
|C4053AF9 46DF7E34||Truck without Trailer|
|C4053AF9 46FA0D37||Trailer with Pipes|
|C4053AF9 565398CC||Cop GTO|
|C4053AF9 5687C95E||Civil Car|
|C4053AF9 59BBC7A0||Civil Car|
|C4053AF9 67CC920A||Truck with Wood|
|C4053AF9 6D807CD3||Cross Corvette|
|C4053AF9 723CB9DB||NewsChannel VAN|
|C4053AF9 82D1A1A3||Undercover Cop|
|C4053AF9 88341A53||Civil Car|
|C4053AF9 8866EBA4||Undercover Cop Corvette|
|C4053AF9 8A2FD800||Trailer with Cistern|
|C4053AF9 905BAA1C||Trailer with Cars|
|C4053AF9 90A08E3E||Civil Car|
|C4053AF9 9EF7FBDC||Trailer with Wood|
|C4053AF9 AC9E142E||Cop SUV Heavy|
|C4053AF9 B25E4606||Cop Helicopter|
|C4053AF9 BA480BD5||Truck without Trailer|
|C4053AF9 C2E727C0||Truck with Pipes|
|C4053AF9 C34BCE43||Civil Car|
|C4053AF9 C409B5A9||Truck with Cars|
|C4053AF9 C661EEA0||Trailer with Crates|
|C4053AF9 CBCC497A||Cross Corvette|
|C4053AF9 D9169BDF||Civil Car|
|C4053AF9 E22FF3B2||Cop Corvette|
|C4053AF9 E9BED4E6||Civil Car|
|C4053AF9 F61DECE9||Undercover Cop GTO|
|C4053AF9 FAFA0D25||Truck with Containers|
A texture vinyl is a vinyl as we know it from MW, it's code is in the customization and you cannot customize it.
|437D||Camaro SS Stock|
|457D||Dodge Challenger Concept Stock|
|477D||Dodge Charger SRT08 Bonus|
|497D||Chevrolet Chevelle SS Stock|
|4D7D||Toyota Corolla GT-S Stock|
|517D||Lotus Europa S Bonus|
|537D||Porsche GT3 RS Stock|
|557D||BMW M3 GTR Race Stock|
|5B7D||Lexus IS300 Bonus|
|617D||Plymouth Road Runner Stock|
|697D||Shelby GT500 Stock|
|D792||Nissan 350Z Bonus|
|CF92||Nissan 240SX Bonus|
|1D93||Subaru Impreza WRX Bonus|
|2B93||Ford Mustang GT Bonus|
|3993||Mazda RX-8 Bonus|
A true carbon vinyl has it's own vinyl slot and can be customized (not all but many).
Note: Every 2nd vinylcode is the variant mirrored to both car sides.
(Thanks to spectre01 for checking & naming more vinyl codes).
|F35A - 245B||Flame1 - Flame25|
|255B - 5C5B||Stripe1 - Stripe28|
|5D5B - 8E5B||Tribal1 - Tribal25|
|8F5B - C95B||Numbers|
|CA5B - 065C||Shape1 - Shape30|
|075C - 235C||Race Flag1 - Race Flag15|
|245C - 3D5C||Body1 - Body13|
|3E5C - 515C||Flame Body1 - Flame Body10|
|525C - 695C||Stripe Body1 - Stripe Body12|
|6A5C - 815C||Tribal Body1 - Tribal Body12|
|825C - E75C||Two Tone|
|E85C - 175D||National Flags|
|185D - 495D||Manufacturers|
|4A5D - 495E||After Markets|
|4A5E - 4D5E||Porsche GT3 RS|
|4E5E - 735E||Stocks|
|745E - 8B5E||Stock likes|
|8C5E - 8D5E||Subaru Impreza WRX Bonus|
|8E5E - 8F5E||Lamborghini Murcielago Bonus|
|905E - 915E||Shelby GT500 Bonus|
|925E - 935E||Nissan Skyline Bonus|
|945E - 955E||Nissan 350Z Bonus|
|965E - A95E||Camo1 - Camo10|
|AA5E - BF5E||Pinstripe1 - Pinstripe11|
|C05E - 215F||Logos|
|225F - 275F||Rotor4|
|285F - 2D5F||Los Colibris|
|2E5F - 335F||Inferno|
|345F - 395F||Black Hearts|
|3A5F - 3F5F||Scorpions|
|405F - 455F||Kings|
|465F - 475F||BOSS Kenji|
|485F - 495F||Crew Bushido|
|4A5F - 4B5F||BOSS Darius|
|4C5F - 4D5F||Unknown|
|4E5F - 555F||Crew Stacked Deck|
|565F - 575F||Casino Angie|
|585F - 595F||Casino Kenji|
|5A5F - 5B5F||Casino Wolf|
|5C5F - 5D5F||BOSS Wolf|
|5E5F - 5F5F||Crew TFK|
|605F - 615F||BOSS Angie|
|625F - 635F||Crew 21st Street|
|645F - 695F||Nikki|
|6A5F - 6F5F||Colin|
|705F - 755F||Yumi|
|765F - 775F||Cross|
|785F - 7D5F||Samson|
|7E5F - 8F5F||Neville|
|905F - A15F||Sal|
|A25F – A35F||Demo Lancer eagle|
|A45F – A55F||Demo Camaro line vinyl|
|A65F – A75F||Unknow body vinyl|
|A85F – A95F||Beta pic Camaro Concept 2tone vinyl (the pics that have Gallardo, Camaro and Lancer in them)|
|AA5F – AB5F||Demo Lancer eagle|
|AC5F – AD5F||Unknow flame vinyl|
|AE5F – AF5F||Main character’s old supra vinyl (appeared in the intro movie)|
|B05F – B15F||Beta pic Gallardo line vinyl|
|B25F – B35F||Unknow dragon kind of flame vinyl|
|B45F – B55F||Unknow 2tone vinyl|
|B65F – B75F||Unknow 2tone with tribal vinyl|
|B85F – B95F||Unknow 55Dsl vinyl #1|
|BA5F – BB5F||Unknow 55Dsl vinyl #2|
|BC5F – BD5F||Unknow 55Dsl vinyl (same as above)|
|BE5F – BF5F||Unknow 55Dsl vinyl #3|
|C05F - C15F||Mazda RX-8 Bonus (Mazda Dealer)|
|C25F - C35F||BMW M3 GTR Race|
|C45F – C55F||Unknow no-name vinyl|
|C65F – C75F||2tone with Camaro Concept stock line vinyl|
|C85F – C95F||Chemical body vinyl #1 (green)|
|CA5F – CB5F||Chemical body vinyl #2 (white scratches)|
|CC5F – CD5F||Chemical body vinyl #3 (red)|
|CE5F – CF5F||Chemical body vinyl #4 (black with white lines)|
|D05F - D95F||Bonus Pet1 - Pet5|
|DA5F - E35F||Bonus NFS Carbon1 - 5|
|E45F - E55F||Bonus Soccerball|
|E65F - E75F||Bonus Cardboard box|
|E85F - E95F||CarbonX|
|EC5F - ED5F||CarbonX2|
|EE5F - EF5F||Bonus Honeycomb|
|F05F - F15F||Some dark vinyl|
|F25F - F35F||Online Tartan|
|F45F - F55F||Bonus Driver|
|F65F - F75F||Bonus Pharrell|
|F85F - F95F||Bonus 21st Street|
|FA5F - FB5F||Online Black Hearts|
|FC5F - FD5F||Bonus Bushido|
|FE5F - FF5F||Online Los Colibris|
|0060 - 0160||Online Kings|
|0260 - 0360||Online Inferno|
|0460 - 0560||Online Rotor4|
|0660 - 0760||Online Scorpions|
|0860 - 0960||Bonus Stacked Deck|
|0A60 - 0B60||Bonus TFK|
|0C60 - 0D60||Bonus Dragon|
|0E60 - 0F60||Bonus Skeleton|
|1060 - 1160||Bonus Leopard|
|1260 - 1360||Bonus Burnout|
|1460 - 1560||Sims2|
|1660 - 1760||Unknown (black with red line on hood)|